Nice work! Looking forward to seeing further development.
I like the character designs alot and can see how this could expand into further moves (jumps, jump attacks, duck, etc.).
The speed of both player and boss movement, including the use of dash was spot on. Not too fast or two slow.
Difficulty and pace of the bosses reactions was excellent. Just the right learning curve.
I felt maybe the A and B button could be switched as I'm used to attack/action being in the other position and kept getting killed because of this for awhile :D
There were a few times it locked up when perhaps I died on both the player and boss executing a move at the same time, but I would guess you've already found this and will sort that out.
Knowing which way my attack would be executed (left or right) or which way I would dash was sometimes a bit confusing as it was opposite the direction facing. So sometimes I dashed into danger rather than away.
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gameplay felt quite solid. imo the boss should move a bit more on phase 1 where it just spam horizontal attack in place.
Thanks for the feedback. Yes, I agree it can be more dynamic from the beginning.
Nice work! Looking forward to seeing further development.
I like the character designs alot and can see how this could expand into further moves (jumps, jump attacks, duck, etc.).
The speed of both player and boss movement, including the use of dash was spot on. Not too fast or two slow.
Difficulty and pace of the bosses reactions was excellent. Just the right learning curve.
I felt maybe the A and B button could be switched as I'm used to attack/action being in the other position and kept getting killed because of this for awhile :D
There were a few times it locked up when perhaps I died on both the player and boss executing a move at the same time, but I would guess you've already found this and will sort that out.
Knowing which way my attack would be executed (left or right) or which way I would dash was sometimes a bit confusing as it was opposite the direction facing. So sometimes I dashed into danger rather than away.
Thank you for your feedback!
Controls switch is definetly something to add, in general I couldn't add any settings in time.
By locked up, do you specifically mean when charing, with the spinning blades? Or was it that both player and boss got stuck?
With the dash in the wrong direction, I have to look into that, I guess it can happen when quickly changing directions?
Let me go back and confirm the exact moments with some more playthroughs this week.