A downloadable game

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You have made it all the way through the dungeon and in the next room awaits the boss: The Shadow of Storms

Can you beat it?
And can you beat the Game+ ?

Make sure you let you blades spin!

Enjoy

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Controls
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Move: D-Pad (arrow-keys)

Dash: A-Button, to avoid being hit

Attack: B-Button, get the timing right for a combo

Slice-Attack: Hold B-Button until your blades are spinning, then release

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Install Instructions
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The game is a .pdx build, which is for the playdate.
But bear with me, it's possible to play it on desktop as well!

  1. Download the Playdate Simulator: https://play.date/dev/
  2. Download the game build and unzip it
  3. Open the PlaydateSimulator it's in the install location of the PlaydateSDK/bin/PlaydateSimulator
  4. Click on the Menu File->Open-> select the DueOfShadows.pdx build


Do you have a Playdate?
You can "sideload" Duel Of Shadows. Offical instructions here:
https://help.play.date/games/sideloading/

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Credits
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Art

Programming

  •  Dominik Haas

Game Design

  • Dominik Haas

Sound Effects

Music

Published 2 hours ago
StatusPrototype
AuthorDominik Haas
GenreFighting
Tags1-bit, Boss battle, Playdate

Download

Download NowName your own price

Click download now to get access to the following files:

DuelOfShadows.pdx.zip 11 MB

Comments

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Nice work! Looking forward to seeing further development.

I like the character designs alot and can see how this could expand into further moves (jumps, jump attacks, duck, etc.).

The speed of both player and boss movement, including the use of dash was spot on. Not too fast or two slow.

Difficulty and pace of the bosses reactions was excellent. Just the right learning curve.

I felt maybe the A and B button could be switched as I'm used to attack/action being in the other position and kept getting killed because of this for awhile :D

There were a few times it locked up when perhaps I died on both the player and boss executing a move at the same time, but I would guess you've already found this and will sort that out.

Knowing which way my attack would be executed (left or right) or which way I would dash was sometimes a bit confusing as it was opposite the direction facing. So sometimes I dashed into danger rather than away.