A downloadable game

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You have made it all the way through the dark dungeon and in the next room awaits the boss: The Shadow of Storms

Can you beat it?
And can you beat the Game+ ?

Make sure you let your blades spin!

Enjoy

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Controls
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Move: D-Pad (arrow-keys)

Dash: A-Button, to avoid being hit

Attack: B-Button, get the timing right for a combo

Slice-Attack: Hold B-Button until your blades are spinning, then release

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Install Instructions
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The game is a .pdx build, which is for the playdate.
But bear with me, it's possible to play it on desktop as well!
( Playdate games need some BossRush Love as well and technically a game which runs in the browser is running in a different app too ;) )

  1. Download and install the Playdate Simulator: https://play.date/dev/
  2. Download the game build and unzip it
  3. Open the PlaydateSimulator it's in the install location of the PlaydateSDK/bin/PlaydateSimulator
  4. Click on the Menu File->Open-> select the DueOfShadows.pdx build


(There is cross-platform porting in the works, but not "stable" yet: https://github.com/GamesRightMeow/playbit )


Do you have a Playdate?
You can "sideload" Duel Of Shadows. Offical instructions here:
https://help.play.date/games/sideloading/

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Features(Spoilers!)
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Player mechanics 

  •  basic attack 
  • combo attack
  • spin and release strong attack
  • dash for avoid damage

Boss Mechanics

  • four different attacks
  • five behaviour trees combining various attacks
  • Game+ with random behaviour picking of beahiour tree to be less predicatable. Each new run the boss has more HP

Music & SFX

  • Tracks for each Screen: Title, Start Room, Boss room, Credits
  • SFX for all attack moves

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Credits
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Art (Characters and Level Tiles)

Programming

  •  Dominik Haas

Game Design

  • Dominik Haas

Sound Effects

Music

Updated 10 hours ago
StatusPrototype
AuthorDom
GenreAction, Fighting
Made withPlaydate
Tags1-bit, Boss battle, Playdate
Average sessionA few minutes

Download

Download NowName your own price

Click download now to get access to the following files:

DuelOfShadows.pdx.zip 11 MB

Development log

Comments

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(1 edit) (+1)

gameplay felt quite solid. imo the boss should move a bit more on phase 1 where it just spam horizontal attack in place. 

Thanks  for the feedback. Yes, I agree it can be more dynamic from the beginning.

Nice work! Looking forward to seeing further development.

I like the character designs alot and can see how this could expand into further moves (jumps, jump attacks, duck, etc.).

The speed of both player and boss movement, including the use of dash was spot on. Not too fast or two slow.

Difficulty and pace of the bosses reactions was excellent. Just the right learning curve.

I felt maybe the A and B button could be switched as I'm used to attack/action being in the other position and kept getting killed because of this for awhile :D

There were a few times it locked up when perhaps I died on both the player and boss executing a move at the same time, but I would guess you've already found this and will sort that out.

Knowing which way my attack would be executed (left or right) or which way I would dash was sometimes a bit confusing as it was opposite the direction facing. So sometimes I dashed into danger rather than away.

Thank you for your feedback! 

Controls switch is definetly something to add, in general I couldn't add any settings in time.

By locked up, do you specifically mean when charing, with the spinning blades? Or was it that both player and boss got stuck?

With the dash in the wrong direction, I have to look into that, I guess it can happen when quickly changing directions?

(+1)

Let me go back and confirm the exact moments with some more playthroughs this week.